Can You Spot The Ad?
It’s hard to miss. Welcome to The “perfect storm” is upon us.
Jun. 14, 2005
That’s how Tony Chapman, the MC of the 8th annual Understanding Youth marketing conference repeatedly described today’s climate for advertisers: an overwhelming fury of energy designed by forces we can’t understand, one with an awesome power to envelop everything in its path. That’s the metaphor he chose.
And who’s the target of this perfect storm of advertising? Youth.
Marketing to young people is nothing new: it’s being going on since at least the 1930s, when comics such as Flash Gordon, and the ads inside them, first
became wildly popular (and that was before adults were allowed to read comic books). But the language at the Youth Marketing Conference, held last week at the York Event Theatre, and the ferocity of advertisers desperate to “get into the minds of young people” raises serious questions about how much of it should be allowed.
Do teenagers really deserve to spend their time growing up engulfed in a blizzard of advertising? Beyond certain restrictions for alcohol and tobacco, are there any limits to how far marketers will go, and any that should be set?
The two-day conference served as a window into a world in which one thing is apparent: Advertisers will crawl anywhere to peddle their wares. With a young generation increasingly disinterested in television, marketers clearly see three red-hot mediums that need to be exploited — mobile communications, the Internet, and video games.
This picture of a brand-new Jeep is brought to you courtesy of the video game Tony Hawk’s Underground 2. Increasingly marketers are focusing on video games and cellphones as tools to move their products.
To do so, they use a familiar formula of sex, smugness and rock n’ roll. An Axe deodorant ad, put up on the big screen, receives hearty applause. The “Axe Effect” can happen anywhere, any time, the ad assures, while one guy enjoys the attention of the standard TV ad hot chick ravenously groping him, as the elevator doors slide closed.
Meanwhile, listening to competitors within the marketing world try to knock the crap out of each other while waging war for the split second opportunity to make an impression on young people, can only be described as comical.
But as the military language and precision tactics that are used to “target” young people is repeated over two days, it’s both alienating and scary. “Hit them early!” “Branding tactics!” “Capture youth!” are buzz phrases. Longer explanations are worse: “If you study military history the only time you should follow a direct strategy is if you have a 3 to 1 advantage.”
And then there’s the jargon: “Develop a viral campaign strategy.” “Viral marketing” is when advertisers try to spread brand information by word of mouth, through text messages and emails. The site Web Marketing Today, published the basic features of a successful “viral marketing” campaign, including point 4: “Exploits common motivations and behaviours — Clever viral marketing plans take advantage of common human motivations ... The desire to be cool. Greed drives people. So does the hunger to be popular, loved, and understood. The resulting urge to communicate produces millions of websites and billions of email messages. Design a marketing strategy that builds on common motivations and behaviours for its transmission, and you have a winner.”
Michael Wood is vice president of Teenage Research Unlimited, a marketing research group. Using The Family Feud format, he breaks down the results of a U.S. youth survey by separating the crowd into two sides and asking all the gathered marketers what body parts boys and girls would most like to change with cosmetic surgery.
Answers are blurted out across the room until all the right ones are displayed on the game show’s giant board, which is beamed on a large screen at the front: stomach and thighs are the top two for girls, stomach and teeth for boys. Useful information when you’re waging a war for the attention of impressionable minds: broadcasting the insecurities of youth, so that they can be played for profit.
But there’s no shame in this room: only the quest for cash. John Bush, president of Sona Mobile Inc., the first presenter to focus on this year’s theme of “Mobile Nation,” says young people will spend $100 billion on mobile products and services in 2005. He says there are currently 270 million people around the world under 25 who own a mobile phone, and that figure will jump to 370 million in two years.
The numbers being thrown around are staggering: More than 38,000 new products and services, mostly geared at young people, are now launched each year, compared with a little over 15,000 just over a decade ago.
More than $50 billion will be spent in the global video game market by 2008; 115 million text messages are currently sent in Canada every month; $85 billion will be spent this year in North America on mobile communication products and services.
The last figure is why Stan Davidson, president of Magnet Mobile Media Inc., believes “now is the time for marketers to exploit this medium as a marketing tool.”
The cellphone is described numerous times as the perfect marketing tool. It’s always right in the hands of young people, constantly being flipped and scanned, as opposed to the hit and miss approach advertising has in television and print. One presenter even explained that though many schools don’t allow cellphones, most students know how to “shield” them from teachers, or you can “get them during recess,” he says. Get ‘em, get ‘em, get ‘em!
Videogames are also a huge target. The term that’s been coined for this new market potential is “advergaming.” Nick Loria says he left MTV to join the video game advertising company Massive Incorporated because when it comes to youth and the small screen, even MTV is passé.
According to the Associated Press, advergaming revenue is expected to jump from $200 million in 2004 to $1 billion in 2008.
A game like Halo 2, which did $120 million in sales the weekend it was released, has opened marketers’ eyes to the potential of gaming. Expect to see your screens and speakers blasting with ads from now on each time you plug in the PlayStation.
Because, in the view of the marketer, everything can and should be an ad. Not even buildings can escape, as one Future Shop was digitally transformed from its usual boring exterior with a click of a button to show its marketing potential. It was rendered to look exactly like a giant X-box.
MP3s are also being targeted by marketers, who were told that “podvertising” and campaigns hidden into downloads will be other fertile grounds for savvy advertisers.
The “perfect storm” metaphor is apt — there appears to be no way out for young people. The ads will be everywhere. McGraw-Hill Ryerson Ltd., the Canadian publisher of university textbooks, has been actively soliciting advertisements to be placed directly in its books.
A brochure from the company reads: “Do you really think 18-24 year-olds see those on-campus magazine ads? Do you really think they could miss an ad that is placed in a very well-respected textbook?”
Do we really think young people should be forced to deal with advertising in the classroom? Where is the limit?
The “perfect storm” now descending on youth has even forced established companies to forget about any other demographic. Only youth matters. CBS recently announced that JAG, Judging Amy, Joan of Arcadia and the Wednesday night edition of 60 Minutes, all popular shows, have been dropped from next fall’s primetime schedule because young viewers weren’t tuning in. “We’ve taken out four of our five oldest-skewing shows,” says Leslie Moonves, the network’s president, in a release.
The working theory driving the “perfect storm” is that young people haven’t yet aligned themselves with the products and brands that they will eventually buy for the rest of their lives. But the event was finally placed into context when six young students, aged 10 to 16, and all from Toronto, were brought out near the end of the second day.
Even though they were probably screened, they clearly had not been rehearsed. And they knew they’re being manipulated. Sixteen year-old Jessica Butler replies frankly when asked which ads work: “When you’re trying something new, that’s when you guys try to hook them.”
Brittany Dale, 14, explains that she would be completely turned off if she received a text-messaged ad on her cellphone because it’s part of her personal space, which is out of bounds.
When asked by the moderator to explain if she likes certain brands and why, Butler leaves the crowd momentarily silent.
“No. I’m skeptical about getting attached to brands because I don’t like getting manipulated.”
A voice of reason: And hope that the “perfect storm” of marketing might just destroy itself.

